AI Insights · Timothy · October 2025
Top 5 Superhero Games on iOS in South America, Q3 2025
Explore the performance of the top superhero games on iOS in South America during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, superhero games on iOS platforms in South America showed varied performance across key metrics such as downloads, revenue, and active users. Here’s a closer look at the top five games based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw a notable fluctuation in weekly revenue, peaking at approximately $18K at the start of July and declining to around $2.5K by the end of September. Downloads remained relatively stable, averaging around 3K per week, while active users showed a gradual decline from 21.6K to 19.6K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced a significant spike in revenue in mid-July at about $10K, followed by a steady decrease to around $1.2K by the end of the quarter. Downloads were modest, with a high of 924 in late July, and active users started at 2.6K, peaking at 4K before settling at 2.3K by September's end.
DC: Dark Legion™ from FunPlus International AG showed a steady revenue decline from $10K in early July to approximately $2.5K by the end of September. Downloads increased mid-quarter, reaching a high of 1.3K in late August. Active users peaked at 8.3K in August before declining to 4.5K by the end of the quarter.
MARVEL Future Fight by Netmarble Corporation maintained consistent weekly revenue around $2K, with a slight peak of $2.5K in late July. Downloads fluctuated, with a notable peak of 1.3K in late July. Active users remained relatively stable, fluctuating between 3.1K and 3.8K.
Finally, MARVEL Mystic Mayhem from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD. saw a sharp decline in weekly revenue from $7.3K at the quarter's start to about $430 by the end. Downloads followed a similar downward trend, starting at 7.3K and ending at 249. Active users also saw a significant decrease from 7.8K to just over 1K.
These trends provide insights into the dynamic landscape of superhero games on iOS in South America. For more detailed insights and data, visit Sensor Tower.